History
- Released
- November 1988
- Code
- Ironfist
- Music
- Matt Gray — "Last Ninja 2" / Jeroen Tel — "Savage" (ripped)
- Charset
- Mr. Cursor
- Group
- Zenith — United Kingdom, founded December 1987
The sequel to #55 Zenith 01 — same coder (Ironfist), same charset artist (Mr. Cursor), four months later. The music selection trades up to two of the most celebrated game soundtracks on the C64: Matt Gray's "Last Ninja 2" and Jeroen Tel's "Savage." Both SIDs are preserved in the HVSC. Gray's Last Ninja 2 score is widely considered among the finest pieces of C64 game music ever composed, making it a prestige choice for any intro. Zenith was founded in December 1987 and Ironfist served as their primary coder throughout 1988. Doc Snyder's page documents the group's catalogue. The consistent presence of Mr. Cursor across both Zenith intros and multiple other top-ranked productions establishes him as one of the scene's most sought-after charset artists.
Sources: CSDb · docsnyderspage
// ============================================ // output - Part 1 of 2 // ============================================ // KickAssembler syntax // Generated by Restore 64 v0.2.1 alpha build 298, 2026-04-01 10:59:42 // https://restore64.dev by datucker / Rabenauge // // Load address: $0800 End: $ffff (63488 bytes) // Crunched with Exomizer v2/v3 (with relocation) — depacked by emulation // Packer entry: $0810 (via BASIC SYS 2064) // Entry point: $0f00 (3840) // IRQ handler: $0f30 (irq_0f30) // IRQ handler: $ea31 (irq_ea31) // IRQ handler: $0fb0 (loc_0fb0) // IRQ handler: $1f10 (irq_1f10) // // Code: 6037 bytes, Data: 57451 bytes // Labels: 649, Subroutines: 20 // // Cross-references: all OK // ============================================ // --- Region $0c50-$0cfa --- .pc = $0c50 "sub_0c50" // Referenced by: jsr from $0f04, $e678 sub_0c50: lda #$00 sta $0286 jsr $e544 ldx #$00 loc_0c5a: lda $0d00,x sta $0400,x lda $0d68,x sta $0468,x lda #$09 sta $d800,x sta $d8e0,x inx bne loc_0c5a ldx #$00 loc_0c73: lda #$6e sta $0568,x lda #$82 sta $05b8,x lda #$00 sta $d990,x lda $0e68,x sta $0590,x lda #$08 sta $da30,x sta $da08,x nop nop nop nop nop nop inx cpx #$28 bne loc_0c73 rts dat_0c9c: .byte $00,$00,$00,$00 // .... loc_0ca0: lda $d012 cmp #$ff beq loc_0caa jmp loc_2bd0 loc_0caa: jsr sub_0cc0 jsr sub_1f50 jsr sub_2c00 jsr sub_1fc0 jsr sub_1786 jmp loc_0ca0 dat_0cbc: .byte $00,$00,$00,$00 // .... // Referenced by: jsr from $0caa sub_0cc0: ldx #$00 loc_0cc2: ldy #$02 loc_0cc4: clc ror $0b70,x nop nop nop nop nop nop bcc loc_0cd8 lda $0b70,x ora #$80 sta $0b70,x loc_0cd8: dey bne loc_0cc4 inx cpx #$08 bne loc_0cc2 ldx #$00 loc_0ce2: ldy #$02 loc_0ce4: clc rol $0c10,x bcc loc_0cf2 lda $0c10,x ora #$01 sta $0c10,x loc_0cf2: dey bne loc_0ce4 inx cpx #$08 bne loc_0ce2 rts // --- Region $0f00-$0fa6 --- .pc = $0f00 "main_0f00" main_0f00: sei jsr sub_2be1 jsr sub_0c50 ldx #$00 stx $dc0e inx stx $d019 stx $d01a lda #$1b sta $d011